Antarius

Apostate Mage, Blackstone Irregular

Description:

Human, Apostate Mage, Blackstone Irregular

HP – 26
MP – 19

Communication- 2
Constitution – 2 ( Stamina )
Cunning – 3 ( Healing )
Dexterity – 2
Magic – 4 ( Arcane Lance )
Perception – 1
Strength – 1
Willpower – 3

Defense – 12
Speed – 12
Spellpower – 14

Arcane Lance
Hit – 3d6+4 Dmg – 1d6+4
Quarterstaff
Hit – 3d6+2 Dmg – 1d6+1

Talents:
Chirurgy: (You can treat wounds and illnesses. For more on the Heal action and Healing, see pages 59 and 62.)
Novice: You have trained in the art of chirurgy and your aid is swift and sure. Heal is a minor action for you.
Journeyman: You have the hands of a healer. When you use the heal action, your ally gets back an amount of Health equal to (Dragon Die × 2) + cunning.

Spells:
Heal (1-3MP) – 1d6 of healing per mp (max: 3d6)
Rock Armor (3-8mp) – Armor rating equal to Magic. 1mp per hour after first (max: 6 hours)
Mind Blast – Two Yard radius centered anywhere within 50ft (Visable) Knocked prone and lose Major action on next turn, (save knocked prone only)

Bio:

Antarius

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